Iso-Curves
The time is specified by
sliding the "Time"-scrollbar.
The normal to the
cross-section you want to see is chosen by the radio-buttons.
The cross-section is
positioned by sliding the "Coordinate"-scrollbar.
In the table is shown
extreme values in the viewed cross-section at the specified time. Temperatures
in cooling pipes/heating cables are not included.
If you check "Show
min/max" the positions where the extreme values are located, will appear.
If you check "Local
Scaling", colours and isocurves will be scaled on results from the shown
cross section at the actual time. If not checked, colours and isocurves are
scaled for the entire structure during the whole calculation period.
You can zoom in on a
specific part of an isoplot by dragging the mouse
with the left mouse button kept down, while the Ctrl-key is pressed. Zoom back
out by clicking the right mouse button. Also, the mouse wheel can be used for
zoom/unzoom.
Panning is done, when
dragging with the left mouse button pressed.
It is possible to change
the number of iso-curves.
Temperatures in cooling
pipes are shown. Temperatures in heating cables are not shown.
If you want to know how the
result in a certain point is changing of a function of time:
If the chosen point is in a
cooling pipe, only the temperature of the cooling water is shown. If the chosen
point is in a heating cable nothing is shown.
Overview
Mouse and Keyboard actions
Displacements
The displacements will always be zero at cast time. That means that displacements, in former casted volumes, which have taken place before the next casting, is not a part of the displacements in the next casting.
When the type of result is "Displacements", it is possible to display 3D deformations in the right window. In order to make the deformations visible, the displacements are multiplied with a factor. The default factor is determined so that the maximum occurrence of displacement (throughout the simulation period) is shown as 5% of the extent of the construction. It is possible the change the factor, and reset it to the default value;
As mentioned above the displacements will always be zero at cast time. That means that casting against previous casting can lead to strange geometries at the joints.